Cymeria: History

The story of Cymeria has to include a brief overview of the origins of the Ddraig and the Wyr. For links to the full documents, see the Related Pages section at the end of this page.

The Ddraig

The beings known as the Ddraig were created by the Cymry during the height of their power and dominion long before the fall of Atlantis. Derwydd (Cymry archadepts of unprecedented power) used magic to genetically engineer the Ddraig in an attempt to make wyvern more useful. While the Ddraig were much more intelligent and moderately more useful, they were considered a failed experiment by their Cymry creators as they retained a measure of the wyvern’s innate viciousness. They were primarily used as beasts of burden and guard dogs.

Over many millennia, thousands of Ddraig escaped from captivity and from Atlantis. The majority of them settled in the lands of Aereth and some eventually settled in Xia. Eventually, the highly intelligent and now fully sentient Ddraig made friendly contact with some of the communities of Menfolk around the Sea of Vilayet, most notably, the Rigante, the Arcadians, and the Calandur. All three nations were protected, taught and nurtured by the Ddraig.

Note: At this point in time, the Ddraig cannot shapeshift. Early man was more adapted to hearing, understanding, and learning Ddraig mind-speech. This would change as time went on and Ddraig were driven from the Lands of Men.

The Wyr

The other sentient race that owes its existence to the Cymry is a race of shapeshifters known as the Wyr. Like the Ddraig, they were arcanely engineered from the beasts of Atlantis. The difference is that the Wyr were recognized as intelligent beings from the beginning of their existence.

During the fall of Atlantis, all contact between the Cymry and the Wyr was lost. The Cymry believed them to have been destroyed during the cataclysm. The Cymry considered the Wyr their children and greatly mourned their loss.

0 – 1000: 1st Age (Rings Waning)

The Atlanteans took to great fleets of ships and fled Atlantis as the island-continent tore itself apart. These fleets were flung far and wide, some completely lost contact and entire races of Atlanteans were destroyed – either at sea or because they did not escape the destruction of the island-continent fast enough.

In the end, only three races of native Atlanteans survived: Cymry, Wyr, and Ddraig.

Note: At this point in time, the Ddraig remaining on Atlantis was still considered animals, albeit very intelligent animals (equivalent to the great apes known as Orangutans). The Ddraig that remained on Atlantis, either in captivity or in the wild, were all killed as the continent sank.

The Cymry ships made landfall on the northwestern coast of Aereth shortly after the destruction of Atlantis.

Note: During their journey inland, the Great Cambrian Wall is discovered. However, there is no trace of who built it or how long it has guarded the foothills of the Northern Cambrians. The Cymry put its existence down to the mysterious races of the Forerunners.

Cylcharcanus (Arcane Circle)

The High Elder, Kanan Mikhael Azarov, was alerted by the First Shard, a dagger-shaped crystal believed to be part of the Great Talisman (the Convergence), that another journey was ahead of them. Guided by the Shard, the remnants of the Atlanteans began the trek inland.

Note: By this time, the office of High Elder was more of an honorific rather than one with true power.  Some Cymry chose to explore the coastal region of Aereth and started small settlements. It is likely that even as early as this period, a few of the menfolk of the north, driven south by the huge tsunamis and other natural phenomena caused by the destruction of the continent of Atlantis had settled in the region between the sea and the mountains.

Guided by the First Shard, the Cymry were led inland through a rugged pass and then north again toward a triad of mountains that towered over their brethren. As they traveled, the Cymry saw a fair land, one to rival Atlantis; a land of shining deep lakes, streams and rivers, pristine forests, meadows, valleys, and an abundance of wildlife. Those following Kanan realized they had been given a gift beyond measure, a land to cherish.

Over a journey that took several days, the First Shard guided them to a pass between two massive mountains whose peaks soared ever skyward to be lost in the clouds above. The pass, narrow and treacherous, led them to the base of another mountain that dwarfed the two that guarded its left and right flanks. So well hidden in the natural landscape, had the First Shard not led Kanan to it, the pass would never have been found. The Cymry have taken care that the Pass of Light is still as hard to find in modern times as it was in the past. No one is allowed to settle in the area.

The trail rose ever upward although it widened into small alpine clearings periodically. Unlike the pass between the first two mountains that gave access to the mighty range of peaks behind them, this trail was smoothly surfaced and dry, as if fashioned by hands rather than nature.

The journey ended on a high promontory where what might have been crumbling stone towers flanked a mammoth entrance to a cavern. Without hesitation, Kanan, now frail and easily exhausted, led them inside. Surprisingly, they needed neither handfire, torch or candle to light their way. Great shimmering crystal panels were inset into niches in the cave walls that lit up with the arrival of the Cymry. Although they examined the crystal panels, the Cymry could not decipher how they worked. They appeared to be made of the same crystals as the moonglobes used to light homes and keeps. The moonglobes, however, had to be taken out into the sun to recharge or their light would dim and go out. The magic that powered the crystal panels was, and is, unknown to the Cymry.

The light panels showed them the way to an equally massive tunnel whose walls were also lined with the crystal panels that emitted light as they entered it. The First Shard also glowed brighter, becoming so hot it was hard for Kanan to continue holding it, but he persevered.

The tunnel led the weary travelers to another massive cavern at the heart of the great mountain where, again, their mere presence triggered the lighting of countless crystals, but these were jagged and unfinished, hanging from the ceiling in clusters resembling strange stalactites. In the radiance of light provided by the great crystal chandeliers, they looked around, awed by what they saw.

Before them lay a great underground lake whose surface rippled from unseen currents. Low waves lapped the lake’s shores and its surface as if an underground wind kept them constantly in motion. In the exact center of the lake rose a stone island where a massive circle of capped standing stones stood. The standing stones were deeply embedded in the island as if they had grown upward from it.

Within the circle of massive capped menhirs was an even more massive trio, two supporting stones and a capstone, configuration known as a trilithon. It was set so that it directly faced the opening from the corridor that led into the great cavern.

IMAGE NOTE Image shows five trilithons. At the time of discovery, only the trilithon behind the stone plinth existed. Over the centuries as the Marches of Cymeria came into existence, six more of the great trilithons would appear curving around the inside of the outer circle.

Set in front of the trilithon was a massive oblong stone plinth. Dotted around the interior of the circle were smaller blue stones that designed to be lesser seating. All of the massive menhirs were of a rough non-polished blue-gray granite. Closer inspection showed the stones to have sparks of light scattered within them, like bits of diamonds. The stones of the great circle and the trilithons all gave off a faint shimmering blue light or glow, and the fragments of diamond sparked and threw off bits of fire as the light of the great crystals fell on them.

There appeared to be no way to reach the island although it was clear to Kanan that that was what they were meant to do. A search showed six steps leading down into the lake to disappear beneath its restless surface. They could also see a wide set of seven steps carved into the stone island leading up from the lake. Yet, there appeared to be no way to cross the lake and the current made it clear that swimming would not be possible. Unseen beneath the lake were the tunnels that fed it from great underground rivers and other tunnels that allowed it to drain out of the cavern keeping it always at the same level. These inlets and outlets were the source of the violent currents and turbulence.

High Elder Kanan Azarov, crossed to where the steps descended into the fast flowing water. To the left of the descending stairs was another stone plinth, this one stood upright, its top was only slightly below waist height, and it was also formed of the same sparkling blue-gray granite that glowed just as the stones of the great cylch did. Embedded in the top of the plinth was a magnificent geode made up of a variety of gemstones. Water burbled up inside the geode and trickled down amongst the geode gems. Inset into the base of the geode, continually filled with water that overflowed and disappeared into an unseen drainage system, was a simple cup of polished blue stone.

The old man paused for a moment, then as if guided by unheard voices, he lifted the cup. The water immediately stopped flowing inside the geode. Bringing the cup to his lips, he drank deeply and felt warmth and well-being wash through him as the cold, sweet water trickled down his throat. Lowering the cup, he dipped his fingers in and sprinkled water to the four quarters, making an offering to the Four Winds and the Guardians of the Hollow Hills. There was a deep rumbling as if massive stones grated against one another deep in the bowels of the earth. A section of the lake bed slid upwards and stopped when it aligned itself with the steps on both sides. An arched opening beneath the bridge allowed the rushing water to flow unhindered.

Kanan walked down the steps, crossed the bridge, climbed the steps to the island and stepped through one of the openings in the outer circle of stones. Crossing to the plinth, he noted without much surprise that it contained depressions in its surface and finely etched lines that appeared to be the outlines of a map. Still led by instinct, he seated himself to find that the middle depression comfortably cupped his hips while the two to either side fit his hands perfectly. The plinth he was seated on, flanked by the trilithon took on the appearance of a throne. The second he took his seat, the bridge lowered back beneath the surface of the lake.

Moving as if in a trance, Kanan reached into the folds of his stained and tattered tunic and pulled the First Shard out, holding it in his left hand. The dagger shaped Shard of the Talisman still glowed steadily and brighter than ever, a pale gold fire within the heart of the stone, revealed its heartglow to all. For a moment, the High Elder appeared confused, but then his expression cleared, and he smiled. “My children, you are home,” he stated calmly before lifting the Shard dagger high, driving it down and across, impaling his right hand to the plinth.

Unbeknownst to Kanan, at the precise moment that he impaled his hand, stone circles of varying sizes and configurations erupted from the earth all over Gaia. Though no one would ever see them or know about them, they even erupted beneath the great seas and lakes of the world. Some were so massive that their tips pierced the surface of the water.

The great stone cylch inside the cavern became known as the Cylcharcanus, and the cavern and its great chamber were given the name Cavern of Light. The plinth would become known as both the Heartstone and the Seat Perilous as it could read the nature of those that sat upon it. In time, a great fortress, Caer Arcanus, would be constructed around the cavern’s entrance to protect and hide it.

The Scepter of Destiny

A crash of thunder shook the world, the light crystals pulsed and flashed as if they contained lightning. A glow enveloped the plinth and the seated figure of Kanan. When the glow faded, the High Elder was gone. No trace of the elderly Cymry, his clothing, or his spilled blood remained. What did remain, lodged in the left-hand depression of the Seat Perilous, was the First Shard although it had changed its appearance and now resembled a long rod of blue-white diamond, narrow and sharp at its tip, widening at its bottom where it disappeared into the stone. Wrapped around its two-foot length was a metal of dull silver. The Shard pulsed with the heartglow.

A shimmering mist appeared over the plinth and solidified into the seated figure of Kanan Azarov. He no longer appeared ancient and exhausted. The fine lines of his face were smooth, his dark eyes glowed with life, and his silver-white hair spilled over his shoulders and down his back. He rose to his feet, and the gathered Cymry noted they could see the stones of the great trilithon through his body.

Kanan spread his arms wide, and all those gathered heard his voice resonating in their heads, gentle, strong and wise. All approached the lake as close as they dared.

“This is the end of your first great journey, others await you. We have been charged with guarding and protecting this land and all that dwells herein or will come to dwell here. There will be many things that tempt you from the Path of Light for the world arcane is no longer in balance, and the Shadowed One’s voice calls loudly from where Ys lies in the Abyss. He who would hold the Scepter,” here the figure gestured to the glowing rod, “will know great power and great sorrow. Be not tempted by what is offered.”

“Now, each of you must drink from the fountain. Spill the water for the Four Winds and the Spirits of the Hollow Hills. If your spirit is pure, the bridge will rise, and you may cross into the cylch. Seat yourself on the plinth and prick your finger on the tip of the Shard. Shed droplets of your blood on the stone at your feet. This will bind your chalon to the land and give you the Sight needed to protect this land from the Darkness. The cylch will sing out when the next High Elder takes the seat.”

“Our penance is at an end. When your physical journey is complete, you may join me on the White Road to continue questing for the true Light.”

Guided by the spirit of Kanan, each Cymry stepped forward to drink from the cup and spill the water for the Anemoi. Each crossed to the Seat Perilous to be tested and confirmed. So the first Ddrychafael was performed and, as Kanan had said, the cylch sang for the next High Elder in a series of uplifting chimes and notes.

1 – 500: Cymeria Settled

A new High Elder was chosen from House Azarov, and the Cymry named their new land Hyrkania in honor of their ancient homeland on Atlantis. They were, at least in the beginning, determined to set aside their warrior and competitive natures and make it a place of Light and Magic.

During the first 500 years, the Cymry focused on their new homeland although they did not reorganize into a cohesive government. Instead, the Derwydd lords fanned out east, west, and south, seeking their own land while the High Elder remained in Hyrkania. They sensed the darkness in other regions of Aereth but chose to remain isolated and aloof from the troubles of the rest of the land. They considered the Great Cambrian Mountains to be the borders of their land even if, in some regions, there were only remnants and steep hills remaining due to many millennia of seismic activity and erosion.

Arrival of the Celts

Torn by the after-effects of the war and hunted by remnants of the Endless Host, a tribe of Menfolk immigrated from the northern regions to the northernmost reaches of Hyrkania. These Celts as they called themselves, were the first and only Menfolk tribe to seek out contact with the Cymry. The more ethically minded of the Cymry who know their experimentation and use of high magic gave rise to the Darkness now loose in the land took the Celts to their hearts.

Marches Established

Toward the end of the first five-hundred period, the regions settled by the Celts and Cymry had been divided into small states or counties called marches. There were seven of them, each ruled by a Derwydd. The Celts called the collection of the marches Cymeria in honor of the race that first settled the land.

The marches were K’harsten, D’hassa, Coedwig, Torrenth, Lothia, and Kothis. Although nominally considered a march, Hyrkania is set apart as the heartland and the home of the High Elder who is still chosen by Ddyrchafael. However, the High Elder no longer wielded the power to rule the Cymry. The Elder’s sole purpose was to be the Guardian of the Cylch. In function, if not in the actual organization, the Theurgy Guild had its origins during this period.

First Contact with the Dwarrow

Trying to create holds away from the fighting, the Dwarrow first breach the surface. Shocked and frightened by this new land, the vast emptiness above and the unpredictable surroundings, their first encounter with another race could easily have gone awry. But through patience and luck, their encounter with a group of Cymry adepts went peacefully. The Sidhe, who held territories close by, was more critical of this new race and thus did not hear their story of dark things haunting the lands below, while the Dwarrow learned from the Cymry that dark things did not just haunt the Deeps, but also the surface.

510 – 630

The Dark Island, the ancient seat of the Lord of Shadows, was reported to be alive again and held by dark things. Reports of this are brought by Sea Folk ships to the Sidhe, a warning that the darkness is on the move. These reports also made their way to the Cymry who discounted them as being none of their concern.

The Cymry started reclaiming their powerful arcane heritage. Once again, there is a rise in arcane technology and experimentation, the opening of portals and the like. The Celts, while bonded and loyal to the Cymry, also start becoming suspicious and wary of them. News of the race of sorcerers and their great powers have spread to the other realms of Aereth.

Meanwhile, Dark emissaries reach the Arcadians, with promises of power, of dominance, of an end of the Elder Races who ignore them and share no power. The Ddraig speak against them, but ultimately most Rigante accepts those promises and follows the Dark One.

The Arcadians turn on the Ddraig and begin to hunt them, with their knowledge of them and their new dark powers they are terribly efficient at it. The Calandur take in all fleeing Ddraig and even fight the Arcadians, but they can only rescue small numbers of Ddraig from the slaughter.

These events precipitated the first clash between the Cymry and the Sidhe. While it did not result in outright war, hard feelings between the two races endure to modern times. The Sidhe felt the Cymry should do something to protect the Ddraig as they were their creators even if the Ddraig were now an independent race. The Cymry, however, still viewed the Ddraig as animals. They felt it was no concern of theirs which animals were hunted as long as it did not occur within their borders.

In a move designed to foster a sense of fealty and loyalty, Hyrkania becomes Harkania, the Celtic pronunciation of the name.

630: Rise of the Shadow

The forests of Aereth began to darken, the lands surrounding the Great Inland Sea far to the east of Cymeria became increasingly dangerous.

In a dark ritual held in the mountains to the north of the Inland Sea, the Lord of Shadows bestows his seven generals – later known as the Heptarchs – with great and terrible powers. At least six of the Heptarchs are Arcadian, the others are rumored to be Sidhe or Cymry.

Some of these events were felt in Cymeria, but not to a great extent. It is possible that the High Elder erected a Veil to protect Cymeria.

635: Caer Arcanus Built

Elias ap Nuatha, also known as Nuatha Silverhand, is the reigning High Elder.

Nuatha had lost a hand in an accident as a child and was gifted with a solid silver prosthesis to replace it. Being tired of dwelling in a cave, albeit a spectacular one, he commissions the construction of a citadel over the entrance to the Cavern of Light. The citadel served as a home to the High Elder and his family as well as the Guardians of the Cylch. Since the Lords of the March routinely met at the Cylch to renew their affirmation as rulers or to confirm an heir, it also became the central court of the Cymry.

635 – 1000: First High King

The Derwydd have continued to rule their respective marches, but the constant feuding and petty wars have taken a tremendous toll on the nation of the Cymry and the Celts. One of the Marcher Lords, a man named Mikhail Azarov, a direct descendant of Kanan, organized a coup using both military and arcane forces to secure the land. His Right to Rule was confirmed by the Ddyrchafael ritual. Afterward, he sent military forces to all of the marches to demand fealty from the other six Marcher Lords and consolidate his rule.

As a further step to ensure less of a backlash, the role of the Marcher Lords is defined as more of stewardship over their lands and the title is changed to Warder of the March to indicate their status as the arcane protector of their march.

1000 – 2000: 2nd Age (Rings Waxing)

The building of Harkanus Gaer (Fort Harkanus) begins. Its walls are situated a short distance inside the Cambrian Wall.

1513: Construction of Stormholm Caer

In 1513, after taking refuge in a deep cave system to avoid capture by a rival Derwydd, Illya Azarov discovered that the ancient lava tubes lead upward and out onto a great promontory, the type called a holm, overlooking a mighty river. Gushing in a cascade from within the promontory were two massive waterfalls. In an instant, Illya claims the holm and the land around it for House Azarov. Within a few weeks, construction is started on a new fortress-keep. With the thunderous noise of the rivers and waterfalls, the promontory becomes known as Stormholm Caer. The name is later attached to the mighty keep that is constructed on top of it.

The Interregnum

1550 – 2050 (500 years)

Although still a powerful arcane House, the rule of Cymeria had passed from the Azarova back to House ap Nuatha. Hedd ap Nuatha, while a good man, was not a strong ruler, being more of a scholar. Under his rule, minor skirmishes and arcane battles had become the routine. Therefore, it was not surprising that he was challenged to a Duel Arcane during the annual Confirmation of the Warders. The rule of Cymeria is passed to House Tsarimov.

Cyndar Tsarimov was a strong ruler and a powerful man. But, like all the Tsarimova, he was more than half mad. The bloodline was rumored to carry a splinter of the Shadowed One within it, but unlike other Cymry who ultimately committed suicide once tainted with the Shadow, the Tsarimovs simply became despotic and cruel.

Before the end of the year, Yantzi Tsarimov, Cyndar’s brother, challenged him to a Duel Arcane and seized control of Cymeria. If Cyndar were petty and cruel, Yantzi made him look like an angel.

This period became known as the Interregnum. It was a horrific time in the history of the Cymry and Cymeria. The Tsars are cruel and vicious rulers. Cymry and Celt alike suffered under their despotic rule. There was a return to experimenting with dark magic that destroyed many lives.

Note: House Tsarimov has a bloodline that is resistant to the madness caused by being Shadow-Touched.

Interregnum Ends

Mathias Azarov becomes the patriarch of House Azarov and leads the revolt against the Tsars starting on the 1st Day of the 5th Month, Beltane, in the year 2050.

In a brilliant maneuver, Mathias, Illya Kuryakin, and their Dwarrow allies are able to lure the armies of the Tsars out of Stormholm Caer and defeat them in battle. A small, very elite strike force then takes Stormholm, having had an infiltrator that leads them through the cavern tunnels into the main fortress and even shows them a secret back entrance into the Cavern of Light.

500 years after it began, the Cymerian Interregnum ends. The Azarov armies finally defeat the Tsars, almost one year to the day from the beginning of the revolution.

Note: It is believed every member of House Tsarimov either died in the battles or were captured and executed. It will be learned in upcoming RPG stories that several of the Tsars escape to Aquilonia.

2051: Cymerian Guard is Formed

As one of the contributing factors to the Tsars seizing power was that each regional lord had their own standing army, High Elder Mathias Azarov reorganizes the armies into one central military force under the command of a general (Seneschal). He also commands that each and every able-bodied citizen spend two years in service and remain available for life should a Call to Arms ever go out.

2052: Theurgy Guild Created

Mathias Azarov is the first King of Cymeria to publicly acknowledge that the Shadowed One’s dominion has increased exponentially since the fall of Atlantis. As one means of combatting the Darkness, Mathias finds a quorum of powerful Derwydd and requests that they create an organization dedicated to the seeking of magical artifacts, especially those related to the Great Talisman. They are to take charge of these artifacts and guard them. What Mathias does not tell them is that since the Scepter of Destiny exists, he believes there are still physical aspects of the Convergence in existence. He felt that if they could all be located and brought to the Cavern of Light, they could be physically reunited and the Convergence restored.

Restoration of the Great Talisman would restore the balance and stabilize the Ley Lines of Power. Initially, few Shards would be found and verified. The ones that were validated are brought to Cylch Arcanus and offered to the Heartstone. If the gem were truly a Shard, it would dissolve into the Hearthstone, and the great jewel in the center of Harkania’s trilithon capstone would grow larger and the glow increase.

2053 – 2054

Civil Arcane Laws Enacted

Due in large part to the rise of y’Carthu, the Derwydd in Cymeria undergo a split in philosophy. The one faction who has come to believe that the use of their arcane powers is the root of all evil, prevail upon the burgeoning government to enact civil laws to govern the use of magic. At the same time, they begin repressing the use and even the teaching of the arcane. The Derwydd who still support the learning of and use of high magic are outnumbered and, while they never cease teaching and practicing, they become very cautious and circumspect with it. This begins the major decline in the numbers of Cymry who know the Old Ways.

Scepter of Destiny

King Mathias Azarov is challenged to a  Duel Arcane in the Cavern of Light during the Ddyrchafael to confirm the Warder of D’hassa. During the battle, which was fought both arcanely and with weapons, Mathias accidentally impales his hand on the Scepter of Destiny. In a blinding retaliation, the Scepter sends out a flash of light that destroys Mathias’ opponent. It also reveals devastating and horrific visions to the King. As a result, Mathias sends the Scepter to an arcane hiding place and begins work on another ritual.


The Quickening Ritual Revealed

High Lord Title Created

Early in 2055, Mathias summons his most trusted ally and friend and bids him hide his grimoires from the sight of mankind and Cymry forever.

During the New Year’s Ddyrchafael, Mathias reveals the Quickening, a ritual designed to release arcane abilities in non-Chimeran races. Its purpose is to create someone who has the abilities of the King and who can stand against him should it be necessary, but who will also be able to protect him from other arcane attacks thus making it difficult for another Cymry to overthrow the King and assume the rule of the land.

Once the confirmations were completed, an exhausted Mathias Crossed.

Mikhail Azarov, Mathias’ only son, is crowned on Samhain of that year beginning the tradition of doing the royal confirmations on that date. He is also one of the Derwydd who opposes the flagrant use of magic by the Cymry and is uncomfortable with all that the title of king suggests. His first act is to eliminate the title of King in favor of the title of High Lord. He is the first High Lord of Cymeria.

His sword brother, Rhys Thurin, is the first to receive the Quickening and become the High Lord’s Guardian. Years later, Guardian will change to Ryndar although the role itself does not change.

The leader of the Theurgy is given the title of High Elder, and the position of Mistress of the Theurgy is created.

2055 : y’Carthu Forms

Despite the benevolence of the new regime, many Celts are still full of fear and hatred for the Cymry. These men and women organized into a group of like-minded fanatics whose sole mission is to destroy all Chimeran races. Y’Carthu means The Purge, and this is what the organization wants – to purge all of Cymeria and, ultimately, all of Aereth of magic users.

Although some of their actions would be toned down over the intervening centuries, y’Carthu remains steadfast in their goal to eliminate the Cymry and other Chimeran races.”

From 2055 to 2060, there are near constant skirmishes and small battles between the Guard and y’Carthu’s burgeoning military forces. Many atrocities are committed by y’Carthu against the Cymry and any other person deemed to be of an arcane nature.

In mid-2060, y’Carthu attempts to march on Harkanus Gaer. They are met by the full forces of the Cymerian Guard and defeated outside Dinas Ulchedir. The end result is not the end of y’Carthu although the majority of their members were killed or captured. Instead, the organization goes underground becoming more of a terrorist organization.

2065: High Guard Formed

Mikhael Azarov, having dealt with numerous assassination attempts and attempts to murder his family by y’Carthu, forms the first elite High Guard to support the Guardian and puts them under his command. The Guardian is given the rank of Ryndar. The High Guard holds the new rank of Thane (Knight).

2068 – 2070

The Madness of Valentin

House Stormdanovich Created

Valentin Azarov is the first Cymry since the Tsars to exhibit an inherent instability. Amongst the mad things he does are the repeated attempts to murder his Ryndar which is ultimately successful in 2070.

Matvei Azarov challenges Valentin to a Duel Arcane; accedes to the throne as High Lord and changes the House’s name to Stormdanovich.

As a secret supporter of the Cymry who retained the title of Derwydd, Matvei had Sanctuary built to house the Theurgy Guild and their burgeoning archive.



2145 – 2435 (290 years): Rhys Mikhael Stormdanovich

2435 – 2645 (210 years): Oksana Stormdanovich
The only High Lady to assume full power due to no male heir. She took a consort to sire an heir but never married keeping the Stormdanovich name-line unbroken. High Lady Oksana was much loved and almost every generation gives her name to the eldest born daughter.

2645 – 3000 (355 years): Rhys Kanan Stormdanovich
Died on the day the Age of Iron ended. There was a regency for one year due to the Heir (Garth Kanan Stormdanovich) being too young to ascend to the throne.

3000 – 4000 (4th Age, Rings Waxing)

3001 – 3220 (219 years): Garth Kanan Stormdanovich is High Lord.

3220 – 3398 (178 years): Mathias Stormdanovich
Wed to Kerowyn of Ghostwalker Pack of the Wyr. Mathias Stormdanovich was reigning High Lord when Gero of Dawnrunner Clan brought the surviving Wyr to Harkania and gave them the large alpine valley of Caer Draenár on Daranau Eira to settle.

3399 – 3539 (140 years): Kimber Stormdanovich (b. 25 December 3383, d. 21 September 3539; 156 years old at the time of his Crossing.)

Mathias Stormdanovich crossed a year before Kimber’s 16th birthday. For the year from his father’s passing until age sixteen when he could legally ascend the throne, Lady Kerowyn Stormdanovich and Rytsar Gero of Dawnrunner Clan shared guardianship and regency. Upon his coming of age, Kimber named Gero as his Ryndar. Kimber died of wounds received at the Battle of D’hassa although he lingered for some weeks before succumbing and Crossing.

Kimber also has the distinction of being the first known Stormdanovich to carry the arcane abilities of both his mother’s Wyr race and his father’s Cymry race.

3531: Massacre of High Hallack

In spring of 3531, a routine patrol to the Harkanian valley, High Hallack, finds that nearly every single man, woman, and child living in the valley were brutally tortured and murdered. It is eventually revealed that y’Carthu was behind the atrocities.

3539: Battle of D’hassa

In the early fall of 3539, Emperor Darian I of Aquilonia led his troops into Cymeria via the plains of D’hassa, one of the only open routes into the country. Cymeria troops met them in battle on Friday, September 13. Ultimately, the Aquilonians were routed with the aid of a contingent of Dwarrow and Vanir, but the price was high. Not only were many thousands of Cymerians wounded or killed, but the High Lord also received injuries that would prove fatal.

On October 13, one month after the battle, High Lord Kimber Crosses. Although he withholds the Sword of State, instead arcanely inserting it into the Seat Perilous, his son ascends to the throne.

October 31, 3539: High Lord Mikhael Stormdanovich Confirmed

On October 31 of 3539, Mikhael Kanan Stormdanovich goes through the Ddyrchafael and Hawke Windwalker is Quickened as the Ryndar.


During the eleven years of his reign, Mikhael has repealed some of the worst of the Arcane Civil Laws on the books. He is a popular High Lord with the Derwydd, but less so with those of the Cymry who have turned their backs on magic. He is feared and hated by y’Carthu and their allies.


Black Templars invade and attempt to murder various members of House Stormdanovich including High Lord Mikhael and the Heir, Vasily.